BooBoo is a client/server chat system. It supports multiway chats, the server is fully multithreaded, and clients are included for unix (qt 1-3) and win32. As of Boo 0.30, the protocol is now completely push based, so the latency and bandwidth problems of older versions are gone. So now I consider boo suitable for almost any connection with almost any scale of users - the multithreaded server (should) scale for as much CPU, RAM, and bandwidth as you can throw at it (read: this system should handle thousands of users in its sleep.) This principally uses a ~/.boorc file to store its settings, with support for a ~/.friends file for compatibility. 0.3x servers can (optionally) support 0.2x clients; but 0.3x clients will not work at all with 0.2x servers. Changes:
Summary:
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Software:Boo LibDS Data Structures and Abstraction Library |